To use the plugin select one or more objects in iClone and click the load button on the plugin. Select the bones you want to transform and move the sliders. Range is how much rotation/position offset each bone will get. Limit individual bones rotation/position so they don’t exceed the limit. SUM will make sure the selected bones will not exceed the total rotation/position. Curve will allow you to increase/decrease the affect on specific bones. Zero out will set the rotation/position to 0. Set will set the current rotation/position as default that you can bring back with the reset button.
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